Passion through Design
I have recently completed the one-year intensive at the Game Design program at the Vancouver Film School, graduating with Honours. I intend to begin my career as a game designer specializing in Mission Scripting or Level Design. I have a broad interest in games and I have set my sights on developing fun, memorable experiences for the console, PC and mobile devices.
Some things that keep me up at night are: potato chips, play mechanics, cut scenes, design docs, game narratives, a good CRPG and coffee.
What's New:
I've teamed up with my former VFS classmates to work on a new game! We're currently in pre-production on Force of Nature, an "alchemy"-based tower defense game made in Unity.
I was recently the Project Manager, Coder, Level Scripter & UI Designer on VFS game project, Kinesis: Project Wolf. We managed to hit all of our milestones and the game received a very warm reception during our class Pitch n' Play industry presentation night held on February 8th, 2011.
- I have also used:
- Adobe Photoshop CS5
- Microsoft Visual C# 2010
- Tortoise SVN
- Microsoft Visio
- Google SketchUp
- Mindjet Mind Manager
- Adobe Premiere
Interested about my design process, my experiences or just reading fun facts? Please check out my blog for more information.


