Passion through Design
Hi! My name is Clinton Ma and you've found my game design portfolio.
There's a lot of my early work showcased here. The name of the game is growth and I am always evolving as a designer. The games that I love to play and create will transport you to exciting new worlds, engage your mind and respect your time and investment as a player.
What's New - Updated March 2014:
Progenitor's Folly - Part One goes live! What began as an innocent "Five Day Challenge" experiment with Twine rapidly ballooned into the first episode of an interactive fiction trilogy set in my Meta|Walker universe. You can play the game here or find it linked on some of your favourite IF portals.
What's New - Updated February 2014:
I'm excited to launch my own venture, 6 Eyed Studio, where I will develop free and pay-once-play-forever games for PC and mobile. Please stay tuned for news about our first project!
The release of my first Twine game, Progenitor's Folly is fast approaching. This is a science-fiction thriller that puts you in the shoes of Miranda Gellar, a brilliant young scientist who's forced to go on the run from her corporate masters when she discovers their plot to control the very building blocks of life. The Part One of Progenitor's Folly is undergoing final testing before it gets rolled out here and around the interactive fiction community. ETA: first week of March 2014.
What's New - Updated January 2014:
My friends and I have launched a new show, Stretch Goal Cast, a weekly look at the crowd-funding revolution hitting video and tabletop games today. The show is currently only available on YouTube but expect to access all of our episodes soon via your favourite RSS services such as iTunes!
- Tools of my trade:
- GameMaker Studio
- Adobe Suite
- Microsoft Visual C# 2010
- Tortoise SVN
- Microsoft Visio
- Google - "everything"
- I have also used:
- Unity 3D
- Mindjet Mind Manager
- Adobe Premiere
Download My Resume